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Mat | addNoisePC (Mat pc, double scale) |
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void | computeBboxStd (Mat pc, Vec2f &xRange, Vec2f &yRange, Vec2f &zRange) |
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int | computeNormalsPC3d (const Mat &PC, Mat &PCNormals, const int NumNeighbors, const bool FlipViewpoint, const Vec3f &viewpoint) |
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void | destroyFlann (void *flannIndex) |
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void | getRandomPose (Matx44d &Pose) |
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hashtable_int * | hashtable_int_clone (hashtable_int *hashtbl) |
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hashtable_int * | hashtableCreate (size_t size, size_t(*hashfunc)(uint)) |
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void | hashtableDestroy (hashtable_int *hashtbl) |
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void * | hashtableGet (hashtable_int *hashtbl, KeyType key) |
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hashnode_i * | hashtableGetBucketHashed (hashtable_int *hashtbl, KeyType key) |
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int | hashtableInsert (hashtable_int *hashtbl, KeyType key, void *data) |
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int | hashtableInsertHashed (hashtable_int *hashtbl, KeyType key, void *data) |
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void | hashtablePrint (hashtable_int *hashtbl) |
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hashtable_int * | hashtableRead (FILE *f) |
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int | hashtableRemove (hashtable_int *hashtbl, KeyType key) |
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int | hashtableResize (hashtable_int *hashtbl, size_t size) |
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int | hashtableWrite (const hashtable_int *hashtbl, const size_t dataSize, FILE *f) |
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void * | indexPCFlann (Mat pc) |
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Mat | loadPLYSimple (const char *fileName, int withNormals=0) |
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Mat | normalizePCCoeff (Mat pc, float scale, float *Cx, float *Cy, float *Cz, float *MinVal, float *MaxVal) |
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void | queryPCFlann (void *flannIndex, Mat &pc, Mat &indices, Mat &distances) |
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void | queryPCFlann (void *flannIndex, Mat &pc, Mat &indices, Mat &distances, const int numNeighbors) |
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Mat | samplePCByQuantization (Mat pc, Vec2f &xrange, Vec2f &yrange, Vec2f &zrange, float sample_step_relative, int weightByCenter=0) |
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Mat | samplePCUniform (Mat PC, int sampleStep) |
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Mat | samplePCUniformInd (Mat PC, int sampleStep, std::vector< int > &indices) |
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Mat | transformPCPose (Mat pc, const Matx44d &Pose) |
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Mat | transPCCoeff (Mat pc, float scale, float Cx, float Cy, float Cz, float MinVal, float MaxVal) |
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void | writePLY (Mat PC, const char *fileName) |
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void | writePLYVisibleNormals (Mat PC, const char *fileName) |
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